“Ultra-affordable pocket-money Kontakt instruments utilising samples from a range of classic and vintage hardware synths in a very straightforward common interface… the Grit Filter sounds fabulous.
The ‘intelligent’ controls cross-reference each other to operate a range of behind-the-scenes settings aimed at optimising the character of the sounds. There’s also a similarly intelligent ‘randomise’ button onboard.
At this price all the NanoMods are well worth your attention” – Computer Music magazine
“The potential of these NanoMods is amazing” – Harvey Jones, NYC producer and composer
Kick is a go-to box of kick drums, designed to offer up everything from massive subby thumps to snappy funk-friendly thwacks in one neat little package. Simply clicking the Glitch button yields kick after kick, each unique! Use it to find your perfect kick drum sound, or combine it with other NanoMod Drum units to build a whole NanoKit. Like all NanoMod drum units, it’s built around eight custom waveforms.
Wave 1 is a processed variation of the classic Yamaha MR10 kick: tight, thick and powerful, with an additional synthesised decay tail for greater versatility. An excellent all-round starting point.
Waves 2 to 5 are taken from a Vermona Syncussion analogue drum synthesiser. Two of them closely emulate typical unprocessed 808 and 909 kick sounds; the other two are more extreme variants with stronger settings of the Drive and Attack controls. Go here for both “classic” and unusual analogue kicks.
Waves 6 to 8 come from a circuit-bent digital Roland R5, with careful use of the glitch matrix, analogue distortion and drive circuits to roughen the digital sound. These are perfect for more aggressive, modern and unusual sounds.
About the demos: Demo 1 is a simple drum loop with Kick providing the kick drum sound. It runs through each of the base waves in turn, so you can hear what they sound like unprocessed. These are your raw materials!
Demo 2 is the same drum loop played for a bit longer, except that this time we hit the Glitch button once every bar to generate new, unique, random kick sounds. We didn’t edit this to cut out the duds, so what you hear is a good indication of the range of sounds Kick can make, and of the “hit rate” of the Glitch control in generating useful “keeper” drum sounds.